You need a race that is more or less alligned within your ethics. The Imperium should force everyone into your Federation too instead of disbanding it. Federating with your ally dissolves all of their defense pacts (and yours too). Operations now cost influence so keep your. Now I cannot leave the federation because "recipient must be independent. I try and support the independence of members but they never rebel. Besides, having swarms of vassals is like being in a federation, except better! Sharkworld78 • 6 yr. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. Content is available under Attribution-ShareAlike 3. Yes, there is a way, declare exterminatus on them. Does anyone know if you can break up a federation through espionage? I’m trying to do a run as the crisis, so of course I’m playing xenophobic isolationists. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). you can do multiple at once as along as its two seperate wars. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. It can get a little confusing It's an exclusively defensive situation, since your partner started the war, it's an offensive war (and one against a federation, which pulled the other members of the federation in, but they were pulled into a defensive war). My ally started a war trying to liberate 4 planets of the enemy, but at some point during the war some planets broke free from the enemy, and one of them was a war goal. It does this in my. Ahueh. Stellaris Cheats is a searchable list of all Stellaris console commands. I let Earth be reduced to nanites after that. Mods, cheats, don't care how, just need it done. The second part is because this is a game, with game mechanics and balance. As a result at the end. Trying to build rapport with lesser members of an enemy Federation and support them to revolt against the Federation overlord also seems to never happen - least wise I haven't seen it happen yet. ) Win the war in either the enemy's surrender or a status quo with some of their territory occupied. Play 0 will take you back to your empire. Secondly, my Federation Member's ships will not follow mine even though I've set my…However, it’s tied to defeating a Stellarite Devourer. Don't tax them into poverty, causing shortage situations. I will ignore them if. Should be part of the diplomatic menu if you click on one of the members unless you are a vassal of one and are in the federation because your overloard is in it. Find out who their rivals are and rival them as well. My ally also sent one of their fleets to one of my systems and it just sat there for the entire war. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?this will help you get to federation building even when its a bit early for the AI empires to agree to it NOTE: Make sure your sector is built up with enough planets, infrastructure, and pops to survive on its own. Uncolonizable celestial bodies will be created as colonies but have no capital building. And now literally all empires in the galaxy are apart of this federation after that war was over (save for a single other Fallen Empire that was not involved). A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. Cheating would require the AI to break the rules set by the game or work with a different set of rules than you and the AI doesn't do either: they have the same restrictions that apply to you, their buildings have the same base production, their tech tree is the same and even their ship components are the same as yours (meaning that if you. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). #4. As mentioned, a lopside trade can givey ou a temporary boost (up to. There simply isn’t a “lore” reason they can’t ignore borders and truces. A rogue enemy fleet cut through Blondei and Shaula so I’d like to at least get Shaula back before my timer runs out. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?own. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. 1: It’s a non-aggression contract with all of the federation’s members. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 4 or 3. Federation votes no 4. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. ago. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?well the best solution is to just eradicate the crime corp in its entirety, but the alternatives are to either reduce crime to 0 and wait a bit, or to declare war with a special casus belli that forces the corp to remove it's branch offices from your planets. The Federation system with AI players in this game is disastrous. Being entirely unable to interact with certain empires in certain ways, no matter what you do, is rediculous. They were picky, but I was able to convince them to start a few wars. 31 votes, 30 comments. k. Probably bugged out. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them?. Some great ideas in there. . If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. -Kick ally from Federation, so now I'm the only ruler in it. I had an early game with exactly this situation. My arch-enemy has 2 ways into my space: through a natural wormhole (1 hole in their space, the other in mine, but I claimed that system in the last war I won) and 1 hyperlane, which is guarded by several stations, which I may upgrade to Starholds and reinforce with a fleet. Taking in a significant number of foreign pops can result in unrest due to differing. Yet the fleets are ALWAYS STRONGER THAN MINE. Blorg in other empires only accept ruler jobs, or else they will remain unemployed (and/or they get huge weights to take ruler jobs). Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. It’s published by Paradox, so long-term support is a given. That is after leaving the federation and getting the 20% total cap back. 2 For unlocking edicts 2. My solution was to 1. Stellaris. While the war itself began. Or, as you did, vassalize them. If i wanna harm a Neighbour, i give his enemy/enemies Energy, Minerals and Alloys, so they can beat him in a direct fight. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Business, Economics, and Finance. Help to forming alliances: 1. We have been at 100% win condition for quite some time now and this has now been expanded so that all enemies including enemy allies have lost 100% of their larger space stations and most likely 100% of their fleet as well. Some great ideas in there. Discussion. There simply isn’t a “lore” reason they can’t ignore borders and truces. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). My Federation has been at war for over 50 years and it's grown extremely tiresome but there's absolutely nothing I can do about it. 1 List of major events 2. Result +500 Engineering +360 Physics Research Wait. The Leader can't change while at war; I can't change the succession type to highest power; the Leader. You may try insulting him but that doesn't always work. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. Between two human empires, it would suck if they won war #1, then your fleet's wiped out, and they come at you with war #2, then #3 and suddenly it's gg for you. #3. Sends a diplomatic command from the target to the player. ago. This was never a condition of our arrangement!Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. 1 Answer. Don't make them a co-belligerent, that way they won't be able to call their own allies. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. 42. Eventually, I reached a point where we were. Stellaris Console Commands List. ago • Edited 2 yr. 8. Discuss. So in my current play-through, I am surrounded by a federation that hates me. Its absolutely possible to unlock other types. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. Stellaris could take this idea and allow you to set up stealthed 'scouts' in surrounding systems, which well let you know of approaching enemies. 2-3 medium main fleets of battleships and cruisers then 10-20 large corvette fleets forced labour extermination on the xenos then build your core empire entirely on alloys. I think it would make sense if they reset, ie get a -50 (or whatever number) modifier, but if it ticks down to -45 and you do it again, it jumps back up to -50. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. I. Association can be very useful, and very annoying. Also, don't forget about your economy. Eventually the enemy will get attrition. 1 IDs 2 Cheats 2. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. I really don't get it. That now I'm stuck in this. " No luck, but I began to wonder if it affected their cohesion. c o m. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. 0. This happened to me in my current FP Grand Admiral playthrough; I managed to status-quo out of the war before the enemy FP's fleets attacked my. 2. Maybe i am just terrible at this game. Best. RustyKn1ght Aug 16, 2019 @ 3:33am. 1. 9. And you cant merge 2 friendly into 1 either. Even with Dyson sphere i am constantly out of energy once i have large fleets. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. But it does not catch up with edicts, it surpasses other factions easily if done right. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. I've already occupied all the systems and planets of almost all the enemy empires (I also neutron wiped 2 enemy planets). You probably only need to do a few of those. Spawn rate:The best way to beat a federation is with your own federation. I’ve only fought against normal empires so far in 3. There definitely needs to be some truce period after war though. Stellaris is kind of simplified compared to other titles in war score. ago. Before stage five, they actually don't even get a total war CB. Stellaris Cheats and Console Commands. a. My personal max was a 11 members-federation spanning 3/4 of the galaxy. Bonus points for vassalizing someone with vassals of his own: you gain THOSE free of charge. Gigantic enemy fleets even on the easiest difficulty. [district id] effect add_planet. So I lost the vassal. well I had cede the planet on the goals but it was red and said. I've been trying everything to join a federation made up of four empires. Repeat. As the federation president, I tripled the size of the federation fleet in preparation of war. -Kick ally from Federation, so now I'm the only ruler in it. I can't declare war on the associate because I'm a fanatic pacifist. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. Reply. If they get fleets, then it's either Emergency FTL, or they could have bought a Marauder fleet; those always arrive at the capital system, without travel time. Robots don't need food or consumer goods. Yeah this one is a real problem. If you wanted peace before 100%, you could make a partial offer of demands in exchange for peace. A place to share content, ask questions and/or talk about the 4X grand strategy…My 10 cents worth of advice: Losing your fortress system in your first war against a FP/DS/DE neighbor isn't the end of the world if you manage to drive up his war exhaustion to 100% in the process. It doesn't matter what I do the enemy federation is always larger. Legacy Wikis. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. When. Make them like you with a combination of envoys and bribes. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. This is where Espionage comes in, assuming you have Nemesis DLC. Wars can't last forever. There are a few ways to do it. So, I've been playing a game long enough to trigger the War in Heaven. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. So these enemy fleets spawning are the remnants of those you've defeated that have the system in question set as their home base. Even if you lose you'll probably take out a decent portion of their fleet. Giving them away to NPC's is a waste is territory and resources. Phase one is declaration and setting war goals (Casus Belli). my allies didnt move to help me or fight the enemy even with the ENCOURAGE allies botton pressed. Best. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. They can only force a status quo peace, which will result in you keeping any occupied claims and, if vassalization was your war. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. Head over to C:Users <USER> DocumentsParadox InteractiveStellaris on your hard drive and open the user_empire_deisgns. Trust me, there's NO way not to notice the crisis. It's just a bit strange that these empires that are only involved in the war from a technicality like Vassal of a Federation who is defending my enemy. 25x strength. I try and support the independence of members but they never rebel. It's not like vanilla stellaris' AI is generally praised highly for its. Other Federation members must agree. Or play something that can use Total War. Steps to reproduce the issue. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. You are giving up a sizable chunk of your naval capacity to help out the federation fleet (which now has a hard cap of 500 naval capacity since the 2. 2 beta), which typically means you are giving control of a part of you military to the AI. Here's how: 1. the reply in my case i clicked that botton and they still didnt follow me i had two vassels and 2 defensive allies the enemy came into my territory and steamrolled over a couple of my planets over 10 min. the third way, a total war is probably the most guaranteed and consistent way. On average the AI is resistant to join a federation of 3 members. After playing with the new dlc for the last few days, I can honestly say that the espionage system is almost completely pointless. I try and use espionage on them to ruin their reputation, but even when I am. 2) Federation president swaps from each empires every 10 years. lambdoid May 10, 2016 @ 3:35am. Association can be very useful, and very annoying. They also want to break up alliances, using means other than war. The AI generally demands victory when the warscore is above 90%, so if you fight, the war will end. We need more DoW options like break up federation/alliance. “Guys, I think we need to attack that Fallen Empire before it awakens. . All this does is STEAL YOUR AUTONOMY AND ABILITY TO MAKE CHOICES. Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves. Even slower on big galaxies. The only value in the espionage system is to see enemy ships. Your single fleet should be able to hold out until reinforcements arrive. technocracies go well with technocracies and bad with spiritualists. In the previous sytem, 100% warscore made the other side submit to all of your demands. If that is the case, there is no way out and it is verry likly game over. All of the espionage missions are worthless. The key is to build up enough strength without committing similar atrocities. Asking a galactic state to accept this subjegation would have the weight of joining the federation, not vassalization, and would be impossible to force except for unified hegemonies. Lionheart1224 • Democratic Crusaders • 2 yr. Federation. This is very weird. Liberation wars help get you like-minded allies, and can also be used to break up. In EU4 small nations can put up a fight against larger ones, in Stellaris they just fall further and further behind until they get crushed. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to. View community ranking In the Top 1% of largest communities on Reddit Breaking a federationHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. Starbases are good for grinding down enemy fleets, especially if built to take advantage of local system effects (pulsars in particular). [deposit id] effect add_district =. Hover over the declare war button in the diplomacy interface, and you should see the truce timer. It can really make or break a campaign - And syndicates will absolutely exploit your inability to react. ago. Yes there is. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. There actually is a sneaky, somewhat exploit-y way to break up feds, but its almost certainly too late for you to try it. From now on you will agree to mine. #2. Then in the year 2316, I ran out of non-warbased traditions to pick my supreme intellect made me pick diplomacy. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. It doesn't matter what I do the enemy federation is always larger. I think that's doable. This is a Guardian (a. Well, I was a slavery empire. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. I think the mistake many people make is to click on the launch when ready checkbox on the espionage operation screen. Join a federation if you aren't the strongest, but avoid it if you don't need it. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. I try and use espionage on them to ruin their reputation, but even when I am. ago. I know that it wouldn't be smart to. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). If you want to break apart an alliance, the best way is to attack one of the other allies of one of the countries you want to peel away. The second part is because this is a game, with game mechanics and balance. The defender is at 100% exhaustion but attacker only at 80% so it never ends. Consequently, effects that lower your enemy's disengage chance are very useful. If it were up to me, then WE gain would dependent on your total non-robot, or droid population. If I remember right it should be in the contact page, one of the lower options I think? 5. If anything this is a false sense of safety. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. 0 patch made crises much weaker than they. For reference your empire id is 0. Therefore it is a game breaking bug, my overly active federation partner (who I _ONLY_ federated for the federation trade policy) starts a war and the enemy federation wrecks my undefended back empire. Our enemies were an awakened fallen empire and 2 very hostile spiritualists but I was able to break up their federation by vassalizing their federation-builder causing their federation to break apart and they stopped cooperating. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. Snag the +10% naval capacity each time it pops up and prioritize spaceports. I recently read. The Second Galactic War, as it would later be known, was a galaxy-spanning, 43 year long conflict involving all the governments and leading sentient species in the Milky Way Galaxy. I tried that already, and the ally instantly joined up with the enormous federation. Hi :), I’m new to Stellaris - I’m on my second game. But if you are surrounded by powerful enemies, especially in multiplayer, it can help you stay alive. 14 mai 2016 à 20h03 Apollysis a écrit : I had this issue with my ally. I got so little territory from the dead AIs. 1. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. Business, Economics, and Finance. One other AI joined later on and the other two AIs former their own Federation. fleets advancing in enemy territory take 12. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. Envoys, bribing them with minerals, energy, special resources etc. federations level up faster (1 level every 5 years, more or less). you can take earth as your homeworld, but you essentially have to build the imperium from scratch. Now I cannot leave the federation because "recipient must be independent. 1. People underrate diplomacy a lot. Your only hope is for a mid game crisis like a war in heaven. Ruined the playthrough in the meantime though. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. I know you can break up an enemy empire with liberate war goals and then vassalise>integrate the shattered remains but that's also a mess and. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). The supreme art of war is to subdue the enemy without fighting. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). Main problem: i had military station in border region, but his armies just appeared in system behind me and gone. Federations Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Yes, that is intended. Use my new power to. Then you take back whatever you can with losing as little as possible and repeat. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. A federation can only be created by one of four ways: an empire that adopts the The Federation tradition from the Diplomacy tree may create a Federation with. Only the Federation mission tree seems complete. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. [district id] effect add_planet. 15. It's enormously fun but something I've never been able to do is "win". The one about taking a vassal as a fed ally. • 7 yr. It's enormously fun but something I've never been able to do is "win". -Start making Vassalization wars, then acceping blank peaces to break down my enemies into chunks unless they're very small. Just conquer them one at a time if you can already pull my suggestion off. The war exhaustion system in stellaris is quite different. ago. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). Extremely steep learning curve. :) make your own defensive pacts so 1 less for them. I have never seen more than 0% chance on anything, even against empires with far less tech than me. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. During every forced 10 year truce it grows by almost 100k. 3 For unlocking buildings 2. Suddenly, I got that warning that I was violating the Senate rule, “The enemy of my enemy. ”. Kind of. A Federation fleet from every species class. Then you can spam invite request. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. It doesn't matter what I do the enemy federation is always larger. Originally posted by lambdoid: I can't see a declare war button in the Diplomacy interface. It doesn't matter what I do the enemy federation is always larger. insult them. The final phase is conflict resolution, where victors claim their spoils and losers leave defeated. Said that, a federation adds another layer to your game play so I would give it a try at least once. You'll have to intentionally goad the AI into declaring war. This is my biggest problem with Stellaris. I simply cannot find. 0 and wanted to vassalize a neighboring empire. Honestly though, the diplomatic system in Stellaris is utter rubbish. 2: it builds trust with each member of that federation, up to 100. 2) Federation president swaps from each empires every 10 years. Once you are, you can declare wars. Wait for them to hit it and whittle them down. I do remember playing a game in 3. However, my war exhaustion hit 100% a while back and have only a few months to wrap things up and consolidate gains. I. Federation problems. [deposit id] effect add_district =. If you can’t go to the declare war screen at all, it’s likely because you have a truce. association status is two things. txt file. Spawn rate:Yang Jan 16, 2017 @ 3:41am. 1. There are two types of association status. A simpler economy. Example: If I declare war on a 3-empire federation, my exhaustion, despite winning all the space battles and occupying planets, is much higher over time. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. it's a nice litte reverence to the game Kerbel Space Programm and there should 've been a pop-up the first time you entered the systemCK2 was a lot less than Stellaris is, when it was first released :). damanzan • 7 yr. That would be a nice to have if they ever had some kind of spy or cover-ops system. 5) Wait for the 10 years to pass after that war ends that is. It's death by a million pin pricks because the enemy will send constant waves of 8k-10k fleets with troop carriers, back and forth, back and forth, back and forth. I don't know the percentages, but if it fails, the ship gets blown up. I try and use espionage on them to ruin their reputation, but even when I am. First: Use a numerical system. Starting off with the first contact system, unless you are being aggressive, it's the same every time. 1 works correctly] and they get a +400 "Liberator" opinion bonus towards you and a +200 bonus to any of your federation allies if you have any. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. 2. Possibly another -20 if they close their borders. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. I'll end up sounding like a grumpy old man who constantly mutters the same old grievances; but this is again down to the oversimplified diplomacy system which can't really understand anything beyond attack/defend. Bug-ridden to the point of bursting. Legacy Wikis. S t e l l a r i s c h e a t s. The only reason they have not attacked me yet is because of. Not from what i can tell, but you can just liberate some systems from an ai and usually those ai that were liberated will immediately be willing to be a part of the alliance (assuming the other ai. Alloys are not the issue, time and energy credits are :D. Every time, they will ask if I will agree to. Reasonably long enough that you could re-build at least a decent portion of your fleets. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. Worth noting that aside from Spiritualists and their Psychic tree, Wormhole type is the only type that can get jump drives. Eventually the enemy will get attrition. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. AI always being extremely more powerful than me. As a result, the more members the Federation has, the longer you will have to wait for your turn as President. You'll find the ID there. Meantime the AI is completely knuckle-headed,. zooxanthellaeh2o May 14, 2016 @ 10:04am.